Ubuntu Precise Open for Translation

Tuesday, December 13, 2011

I am pleased to announce that our current development release, Ubuntu Precise, is now open for translation:

Translate Ubuntu Oneiric!

Some additional information that will be useful for translators:

  • Translation schedule. Remember that according to the release schedule translatable messages might be subject to change until the User Interface Freeze on the week of the 23rd of February.
  • Language packs. During the development cycle, language packs containing translations will be released twice per week except for the freeze periods. This will allow users and translators to quickly see and test the results of translations.
  • Test and report bugs. If you notice any issues (e.g. untranslated strings or applications), do check with the translation team for your language first. If you think it is a genuine bug, please report it.
  • Learn more. Learn how to start translating Ubuntu and enable millions to use it in their language.

Ubuntu 12.04 will be a Long Term Support release, so let’s rally around translations to provide the best translated OS around and go over the mark of nearly 40 languages in which Ubuntu is fully translated!

open image by loop_oh – License: CC by-nd 2.0

Another edition of the Ubuntu App Developer Week and another amazing knowledge sharing fest around everything related to application development in Ubuntu. Brought to you by a range of the best experts in the field, here’s just a sample of the topics they talked about: App Developer Strategy, Bazaar, Bazaar Explorer, Launchpad, Python, Internationalization, Launchpad Translations, Unity, Unity 2D, Gedit Developer Plugins, the MyApps Portal, the App Review Board, the UbuntuSoftware Centre, Unity Mail, Launchpad Daily Builds, Ubuntu One APIs, Rapid App Development, Quickly, GooCanvas, PyGame, Unity Launcher, Vala, the App Developer Site, Indicators, Python Desktop Integration, Libgrip, Multitouch, Unity Lenses, Ubuntu One Files Integration, The Business Side of Apps, Go, Qt Quick… and more. Oh my!

And a pick of what they had to say:

We believe that to get Ubuntu from 20 million to 200 million users, we need more and better apps on Ubuntu
Jonathan Lange on making Ubuntu a target for app developers

Bazaar is the world’s finest revision control system
Jonathan Riddell on Bazaar

So you’ve got your stuff, wherever you are, whichever device you’re on
Stuart Langridge on Ubuntu One

Oneiric’s EOG and Evince will be gesture-enabled out of the box
Jussi Pakkanen on multitouch in Ubuntu 11.10

I control the upper right corner of your screen 😉
Ted Gould on Indicators

If you happened to miss any of the sessions, you’ll find the logs for all of them on the Ubuntu App Developer Week page, and the summaries for each day on the links below:

Ubuntu App Developer Week – Day 5 Summary

The last day came with a surprise: an extra session for all of those who wanted to know more about Qt Quick and QML. Here are the summaries:

Getting A Grip on Your Apps: Multitouch on GTK apps using Libgrip

By Jussi Pakkanen

In his session, Jussi talked about one of the most interesting technologies where Ubuntu is leading the way in the open source world: multitouch. Walking the audience through the Grip Tutorial, he described how to add gesture support to existing applications based on GTK+ 3. He chose to focus on the higher layer of the uTouch stack, where he explained the concepts on which libgrip, the gesture library, is built upon, such as device types and subscriptions. After having explored in detail the code examples, he then revealed that in Oneiric Eye Of GNOME and Evince, Ubuntu’s default image viewer and default PDF reader, will be gesture-enabled.

Check out the session log.

Creating a Google Docs Lens

By Neil Patel

Neil introduced his session explaining the background behind Lenses: a re-architecture effort of the now superseded Places concept to make them more powerful, provide more features and make it easier to add features through a re-engineered API. Lenses create its own instance, add categories, filters and leave the searching to Scopes. The Lenses/Scopes pairs are purely requests for data, independent of the type of UI, and being provided by the libunity library, they can be written in any of the programming languages supported by GObject Introspection (Python, Javascript, C/C++, Vala, etc.). To illustrate all of this concepts, Neil devoted the rest of the session to a real example of creating a Lens for Google Docs.

Check out the session log.

Practical Ubuntu One Files Integration

By Michael Terry

Another hands-on session from Michael, with a real world example on how to supercharge apps with cloud support. Using his experience in integrating the Ubuntu One Files API to Deja Dup, the default backup application in Ubuntu, he went in detail through the code of a simple program to talk to a user’s personal Ubuntu One file storage area. We liked Michael’s session so much that it will very soon be featured as a tutorial on developer.ubuntu.com!

Check out the session log and Michael’s awesome notes.

Publishing Your Apps in the Software Center: The Business Side

By John Pugh

Ubuntu directly benefits from Canonical becoming a sustainable business to support its development, and that’s exactly what John talked about. Being responsible for business development in the Ubuntu Software Centre, he’s got a privileged  insight on how to make it happen. He started off explaining that the main goal is to present Ubuntu users with a large catalog of apps available for purchase, and then continued concentrating on how to submit paid applications to be published in the Software Centre. A simple 5-step process, the behind-the-scenes work can be summarized in: Canonical helps packaging the app, it hosts the app and provides the payment via pay.ubuntu.com, in a 80%/20% split. Other highlights include the facts that only non-DRM, non-licensed apps cannot be submitted right now, but there is ongoing work to implement license key support, and that MyApps, the online app submission portal, can take any nearly any content: apps with adverts, “free” online game clients and HTML5 apps.

Check out the session log.

Writing an App with Go

By Gustavo Niemeyer

Gustavo’s enthusiasm for Go, the new programming language created by Google shows every time you start a conversation with him on that topic. And it showed as well on this session, in which he created yet another “Hello world” application in a new language -you guessed-: Go. Along the way, he had time to describe all of the features of this new addition of the extensive family of programming languages: statically compiled with good reflection capabilities, structural typing, interfaces and more.

Check out the session log.

Qt Quick At A Pace

By Donald Carr

Closing the week on the last -and surprise- session, we had the luxury of having Donald, from the Nokia Qt team, the makers of Qt itself, to talk about Qt Quick. Using a clear and concise definition, Qt Quick is an umbrella term used to refer to QML and its associated tooling; QML being a declarative markup language with tight bindings to Javascript. A technology equally suited to mobile or to the desktop, QML enables developers to rapidly create animation-rich, pixmap-oriented UIs. Through the qtmediahub and Qt tutorial examples, he explored QML’s capabilities and offered good practices for succesfully developing QML-based projects.

Check out the session log.

Wrapping Up

Finally, if you’ve got any feedback on UADW, on how to make it better, things you enjoyed or things you believe should be improved, your comments will be very appreciated and useful to tailor this event to your needs.

Thanks a lot for participating. I hope you enjoyed it  as much as I did, and see you again in 6 months time for another week full with app development goodness!

Ubuntu App Developer Week – Day 4 Summary

Last day of UADW! While we’re watching the final sessions, here’s what happened yesterday:

Creating an App Developer Website: developer.ubuntu.com

By John Oxton and David Planella

Creating the concept and implementing a site for app developers is no easy task. The Ubuntu App Developer site is meant to be a place for app authors to get started with development, to find the information they need and to be able to publish their apps in the Software Centre. John explained all the research and user testing that happened behind the scenes, highlighting the key findings, while David focused on the purpose of the site, where it fits in the overall developer strategy for Ubuntu and the plans for the future.

Check out the session log here.

Rapid App Development with Quickly

By Michael Terry

Fitting nicely topicwise with the questions about the default choice of tools for Ubuntu development on the previous session, Michael gave an overview of what Quickly is and how to use it. Going through the workflow of creating your first app with Quickly, he demonstrated all the key commands and explained in detail all the bits in between.

Check out the session log here.

Developing with Freeform Design Surfaces: GooCanvas and PyGame

By Rick Spencer

Rick started off the session explaining what GooCanvas and PyGame were good for: providing a 2D surface on which to construct interactive GUIs for users. Beginning with GooCanvas, he showed with a very simple example how to get started playing with 2D composing surfaces, adding images, text and doing other operations such as resizing and calculating coordinates to determine clicks. Next up was PyGame, for the same purpose, but better suited for apps with lots of animation updates without user input. He then wrapped up with three samples of simple games to study.

Check out the session log here.

Making your app appear in the Indicators

By Ted Gould

Ted Gould, the man who controls the upper right corner of our screen, talked all about indicators. The idea was to illustrate how to get the information that comes from applications and handle it to the indicators. First up was the messaging menu, a menu to handle human-to-human communication, next the application indicators, which alllow long-running apps to put statuses on the panel consistently, and finally the sound indicator, taking care of all related to sound. Each one of them explained with code examples. Nice!

Check out the session log here.

Will it Blend? Python Libraries for Desktop Integration

By Marcelo Hashimoto

Marcelo shared his experience acquired with Polly, a Twitter client he developed, on using Python and libraries to let apps provide better integration to the desktop. First explaining the concept of desktop integration, stressing the fact that it’s not only about visuals. The rest of the session was structured around 3 main areas: how to send notifications to the user, where to place files read or written by an app and what to use to store sensitive information. A very clear and solid session, also with example code for easy learning.

Check out the session log here.

The Day Ahead: Upcoming Sessions for Day 4

Check out the first-class lineup for the last day of UADW:

16.00 UTCGetting A Grip on Your Apps: Multitouch on GTK apps using Libgrip

Multitouch is everywhere these days, and now on your desktop as well -brought to you by developers such as Jussi Pakkanen, who’ll guide through using libgrip to add  touch support to your GTK+ apps. Learn how to use this cool new library in your own software!

17:00 UTCCreating a Google Docs Lens

Lenses are ways of presenting data coming from different sources in Unity. Neil Patel knows Lenses inside out and will present a practical example of how to create a Google Docs one. Don’t miss this session on how to put two cool technologies together!

18:00 UTCPractical Ubuntu One Files Integration

Yet again the Deja-dup rockstar and UADW regular Michael Terry will be sharing his deep knowledge on developing apps. This time it’s about adding cloud support to applications: integrating with the Ubuntu One files API.

19:00 UTCPublishing Your Apps in the Software Center: The Business Side

Closing the series of sessions around publishing apps in the Software Centre, we’ll have the luxury of having John Pugh, from the team that brings you commercial apps into the Software Centre and who’ll be talking about the business side of things.

20:00 UTC – Writing an App with Go

Go is the coolest kid around in the world of programming languages. Gustavo Niemeyer is very excited about it and will be showing you how to write an app using this language from Google. Be warned, his enthusiasm is contagious!

20:00 UTC – Qt Quick At A Pace

A last minute and very welcome addition to the schedule. In his session Donald Carr will introduce you to Qt Quick to create applications with Qt Creator and QML, the new declarative language that brings together designers and developers.

Looking forward to seeing you all there!

Ubuntu App Developer Week – Day 3 Summary

Time flies and we’re already halfway through UADW, but there is still much to come! Here’s yesterday report for your reading pleasure:

Unity Mail: Webmail Notification on Your Desktop

By Dmitry Shachnev

Starting off with a description of the features of Unity Mail, such as displaying webmail unread message count, notifications and mail subjects, we then learned more about how it was developed and the technologies that were used to create it. It’s written in Python, using GObject introspection (PyGI) and integrates with Ubuntu through the Unity, Notify and Indicate modules. After describing each one in more detail, Dmitry continued talking about how the app can be translated using Launchpad, and how he uses the Bazaar  source revision control system to work with code history. Wrapping up, he went through the plans for the future: more configuration options, marking all messages as read and the need for a new icon. Any takers? 😉

Check out the session log here.

Launchpad Daily Builds and Rapid Feedback: Writing Recipe Builds

By Jelmer Vernooij

Assuming some previous knowledge on Debian packaging, in his session Jelmer walked the audience through a practical example of a basic recipe build for a small project: pydoctor. Drawing the cooking recipe analogy, package recipes are a description of the ingredients (source code branches) and how to put them together, ending up with a delicious Debian package for users to enjoy. Launchpad can build packages from recipes once or automatically on a daily basis provided the code has changed, conveniently placing the result in a PPA. In the last part of the session, he described in detail the contents of an existing recipe and added some notes on best practices when building from a recipe.

Check out the session log here.

Using the Ubuntu One APIs for Your Apps: An Overview

By Stuart Langridge

The idea bahind the Ubuntu One developer programme is to make it easy to add the cloud to your apps and make new apps for the cloud. With this opening line, Stuart delivered a talk about a high-level overview on the cool things you can do as an app developer adding Ubuntu One support. One aspect it data: for example building applications that work on the desktop, on mobile phones and on the web, securely sharing data among users. Another is music: streaming, streaming music and sharing playlists on the desktop, on mobile and from the web, all through a simple REST HTTP API. He also mentioned some examples of cloud enabled applications: Shutter and Deja-Dup, and many other interesting ways to use Ubuntu One to do exciting thigs with data. And you can get started already using the available documentation.

Check out the session log here.

Supercharging Your Apps with Unity Launcher Integration

By Jason Smith

In his talk, Jason first went through the terminology that covers the elements related to the Unity Launcher, and the bachground behind the Launcher API, implemented in the libunity library. Libunity can be used in many programming languages: Python, C, Vala and others supported by GObject Introspection. Going through what you can do with the Launcher (marking/unmarking apps as urgent, setting object counts, setting progress on objects and adding quicklist menu items to the object), he used Vala snippets to illustrate each feature with code.

Check out the session log here.

Hello Vala: An Introduction to the Vala Language

By Luca Bruno

Vala, a new programming language with C#-like syntax that compiles to C and targets the GObject type system: with a clear statement of what Vala is and what it can do, Luca, a contributor to the project introduced one by one the mostkey features of the language through his “Hello world” example: namespaces, types, classes, properties, keywords and more. As a highlight he mentioned Vala’s automatic memory management using reference counting, andits interoperability with other languages, most notably C, but it can also work with many others supported by GObject Introspection. Other cool featuresto note were also error handling on top of GError, support for async operations, closures and DBus client/server, on each of which he elaborated before finishing the session.

Check out the session log here.

The Day Ahead: Upcoming Sessions for Day 3

Another day, another awesome set of sessions coming up:

16.00 UTCCreating an App Developer Website: developer.ubuntu.com

Ubuntu 11.10 will not only bring new features to the OS itself. In time for the release we’ll be launching the new Ubuntu App Developer site, a place for developers to find all the infromation and the resources they need to get started creating, submitting and publishing their apps in Ubuntu. John Oxton, David Planella and many other people have worked to make the next developer.ubuntu.com possible and will tell you all about it.

17:00 UTCRapid App Development with Quickly

Quickly is a wrapper that pulls together all the recommended tools and technologies to bring apps from creation and through their whole life cycle in Ubuntu. With an easy set of commands that hide all the complexity for your, it effectively enables developers to follow rapid development principles and worry only about writing code. Michael Terry, from the Quickly development team will be looking forward to guide you through the first steps with this awesome tool.

18:00 UTCDeveloping with Freeform Design Surfaces: GooCanvas and PyGame

Have you ever wondered what freeform design surfaces, or canvases are? You probably have now. Well, lucky you then, because Rick Spencer will be here to tell you what they’re good for and how to get started with them 😉

19:00 UTCMaking your app appear in the Indicators

In another session on how to integrate with the platform, Ted Gould, the man who knows most about them, will describe how to add indicator features  to your apps, both in terms of panel indicators and messaging menu support.

20:00 UTC – Will it Blend? Python Libraries for Desktop Integration

You certainly will want your app to have that familiar look and feel at home in the OS it’s running on, but you’ll also want it to use all the backend technologies to integrate even deeper and provide a great user experience. Well, fear not, for Marcelo Hashimoto is here to tell you exactly how to do that!

Looking forward to seeing you all there in a few hours!

Ubuntu App Developer Week – Day 2 Summary

Another app developer day is over and we’re nearly halfway through the week. Here’s what happened yesterday:

Making Your App Speak Languages with Launchpad Translations

By David Planella

In this session we learned how to link up an app that already has internationalization support to Launchpad Translations, so that it is exposed to Launchpad’s extensive community of translators who’ll effectively make your app speak almost any language. From setting up code hosting for a seamless integration, to setting up the translations settings to tips and tricks for best practices, the presentation should give developers a good grasp of how to start getting their apps translated and ready to reach a wider audience.

Check out the session log here.

The Making of Unity 2D

By Florian Boucault

An interactive and popular session, in which Florian started describing the main goal behind the Unity 2D project: to run on platforms that do not provide accelerated OpenGL. It essentially is an implementation of the main Unity user interface using the Qt toolkit and the QML declarative language, while reusing the backend technologies from Unity. From there he went on describing the Unity 2D architecture and the release policy, pointing out to the Unity 2D daily PPA, for those testers who want to be on the bleeding edge., and wrapped up answering the questions from the audience.

Check out the session log here.

Making App Development Easy: Gedit Developer Plugins

By Curtis Hovey

Starting off with a description of Gedit plugins, their purpose and how to install them, Curtis delved into the general-purpose plugins and the developer plugins (click to install) plugins, explaining how to set them up and his recommended choice of plugins to convert Gedit in the perfect programming editor. The highlights included the GDP Bazaar integration plug in, which allows working with the bzr source revision control system and others (Subversion, Mercurial, Git), as well as the Source Code Browser plugin, a class and function browser based on Exuberant Ctags.

Check out the session log here.

Publishing Your Apps in the Software Center: The MyApps Portal

By Anthony Lenton

In another session devoted to the app developer strategy, Anthony told us all about the MyApps webapp developers can use to submit their applications to the Software Center. Available on https://myapps.developer.ubuntu.com, it started off as the need to automate the submission of commercial apps to the Software Centre, expanding to a full-blown online portal that can now tackle any type of submission. He then walked the audience through the 5-step process to send an app for review, including all the necessary metadata and payment details. Once an app has been submitted, it needs to be packaged (if it wasn’t already) and reviewed before being published. Hinting to Jonathan Lange’s session on day 1, Anthony explained that they are looking at providing an automated process for packaging, with the intention of removing the last big remaining manual process.

Check out the session log here.

Publishing Your Apps in the Software Center: The App Review Board

By Stéphane Graber

Complementing the previous session, Stéphane explained how libre+gratis apps can get into the Software Centre and what the App Review Board’s (ARB) role is in that process. He focused on how the Board reviews applications and how other types are distributed in Ubuntu. The types of apps reviewed by the ARB are small, lightweight apps, usually of the type created by Quickly (check out the sessions on Quickly on Thursday!). The next upcoming changes in the way this applications are reviewed will most probably include them being submitted through the MyApps online portal and them being made more secure by wrapping them in a container based on AppArmor or Arkose (or a combination of them).

Check out the session log here.

The Day Ahead: Upcoming Sessions for Day 3

Check out today’s rocking lineup:

16.00 UTCUnity Mail: Webmail Notification on Your Desktop

We’re starting to see more and more apps that integrate with Unity. Unity Mail is a cool app that allows you to stay up to date with your web mail directly from your desktop. It supports any IMAP server, but right now it works best with Gmail, along with notifications, message counts, quicklists and more. Dmitry Shachnev will tell us about its features and how he put the application together.

17:00 UTCLaunchpad Daily Builds and Rapid Feedback: Writing Recipe Builds

Launchpad has many awesome features. This time around Jelmer Vernooij will be explaininghow to set up recipe builds for your project in Launchpad, so that users can get  the latest updates easily packaged on a daily basis, so that they can install them at a click of a button and can test them and make the feedback loop as short as possible.

18:00 UTCUsing the Ubuntu One APIs for Your Apps: An Overview

Ubuntu One is starting to be everywhere, and it even has its own developer programme. The Ubuntu One website already provides lots of information to developers, and to make it even more clear, Stuart Langridge will walk you through the available Ubuntu One APIs you can use to make your application cloud-ready.

19:00 UTCSupercharging Your Apps with Unity Launcher Integration

One of the easiest and more visual ways for your apps to blend in with Unity is for it to integrate with the Launcher. Counts, progress indication, quicklists… are an elegant and simple wayto provide feedback to users. Jason Smith knows all about Launcher integration, and he’s really looking forward to share it with us!

20:00 UTC – Hello Vala: An Introduction to the Vala Language

Vala is a powerful programming language that allows modern programming techniques to be used to write applications that run on the GNOME runtime libraries, particularly GLib and GObject. Luca Bruno is part of the team that develops Vala itself, and will be introducing us to the first steps to get started with Vala with the universal “Hello world” app becoming “Hello Vala!”.

Looking forward to seeing you all there in a few hours!

Ubuntu App Developer Week – Day 1 Summary

The first day of Ubuntu App Developer Week is over and we’re ramping up to day 2! A great start and lots of interest in the audience. Here is a small summary from yesterday’s schedule.

Making Ubuntu a Target for App Developers

By Jonathan Lange

Jono, who has recently started working on the Ubuntu developer programme after having been developing and defining the strategy on Launchpad for the last 5 years, started off explaining that to cross the chasm and to get our OS from 20 million to 200 million users, we need more and better apps on Ubuntu. There are some key aspects to this goal, coinciding with areas of ongoing work:

  • A place – making some place that app developers can go to in order to learn how to develop for Ubuntu (developer.ubuntu.com)
  • A definition – defining a platform for developers to target
  • A channel – a smooth, short, safe path from developers to their users and back again (the Ubuntu Software Centre and MyApps)

After expanding on the subjects of automatic packaging and security, the conclusion is that with all of these pieces in place -Software Centre, developer portal, a defined platform, automagic packaging, safe mechanisms for distributing new apps & paying developers- then Ubuntu becomes something that developers can seriously start to target

Check out the session log here.

Introducing Bazaar Explorer: Version Control for your Apps

By Jonathan Riddell

“Bazaar is the world’s finest revision control system” – an awesome quote to start an equally awesome session. With this, and with the idea that Bazaar needs to be available to anyone, not only to those already comfortable with the command line, Jonathan Riddell provided a tour of the most feature-rich GUI for Bazaar. Illustrating the most common commands for everyday use and with plenty of pictures, he provided an excellent overview of how this powerful, cross-platform, graphical interface for bzr can make life much easier to app developers.

Check out the session log here.

Your App & Launchpad best practices

By Jason DeRose

Jason’s session on how to make the best use of Launchpad, the online collaboration and hosting suite for your projects, was structured around 3 central points: 1. Why should you host your project in Launchpad? To which his answer was: because PPAs, daily builds and lots of users; 2. How to set up your app to use Launchpad, where he guided participants through the process of creating a Launchpad project and offering some insights on best practices. Finally, on 3. Using Launchpad to engage developers he wrapped up with a series of recommendations and tips to ease and foster contributions to your project. More on the session log 🙂

Check out the session log here.

Getting Started With Python: a Hello World App

By Alan Bell

As a grand finale to the day, Alan delivered a beginner-friendly session on the basics of the Python programming language. Assuming no prior knowledge, he walked participants through the classical “Hello world” example in Python, which universally greets programming novices on the terminal with a friendly welcome message. Along the way, he explained in detail all the extra bits to make this simple application run and be useful as a kickstart to becoming a full-blown Python programmer.

Check out the session log here.

The Day Ahead: Upcoming Sessions for Day 2

More app development goodness for fun and profit: here’s today’s schedule.

16.00 UTCMaking Your App Speak Languages with Launchpad Translations

Did you know that along with code hosting, release management, bug tracking and support, you can also use Launchpad to get your app translated?. David Planella will explain you how to set up your app in Launchpad for translations and give you some advice on building a translator community around it.

17:00 UTCThe Making of Unity 2D

Unity needs to run on every type of desktop, from those with powerful 3D graphics processors to those only able to run in 2D. Unity 2D was born out of the need to provide a near identical experience as its 3D counterpart on systems which cannot rely on 3D graphical processing, such as ARM computers. Florian Boucault will talk about what Unity 2D is, how it was designed, and the technologies used to implement it.

18:00 UTCMaking App Development Easy: Gedit Developer Plugins

Gedit is Ubuntu’s lightweight yet powerful default text editor. Its flexible plugin architecture means that it can easily be extended to meet any need. Curtis Hovey will guide you through his Gedit Developer Plugins to help you convert a general-purpose editor into the perfect programming editor.

19:00 UTCPublishing Your Apps in the Software Center: the MyApps Portal

Canonical is taking app developers very seriously,and one of the important aspects of ensuring a smooth workflow for submitting and publishing applications into the Ubuntu Software Centre is providing the right set of tools. Anthony Lenton will tell you the story behind the MyApps tool and how app authors can use it to submit their apps.

20:00 UTC – Publishing Your Apps in the Software Center: The App Review Board

If you are an open source developer and want to publish your libre + gratis app into the Ubuntu Software Centre, the App Review Board (ARB) will take care of reviewing it, ensuring it is up to the Ubuntu standards and help you publishing it for all users to install. Stéphane Graber is a member of the ARB and will explain how the Board works and the steps to successfully submit an app for review.

Looking forward to seeing you all there in a few hours!

Ubuntu Oneiric Open for Translation

Monday, June 20, 2011

After the first language packs have now been generated, I am pleased to announce that our current development release, Ubuntu Oneiric, is now open for translation:

Translate Ubuntu Oneiric!

  • Translation schedule. Remember that according to the release schedule translatable messages might be subject to change until the User Interface Freeze on the week of the 25th of August.
  • Language packs. During the development cycle, language packs containing translations will be released twice per week except for the freeze periods. This will allow users and translators to quickly see and test the results of translations.
  • Test and report bugs. If you notice any issues (e.g. untranslated strings or applications), do check with the translation team for your language first. If you think it is a genuine bug, please report it.
  • Learn More. Learn how to start translating Ubuntu and enable millions to use it in their language.

open 19 image by loop_oh – License: CC by-nd 2.0

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